How to Create Your Perfect Loadout in Insurgency: Sandstorm

Loadouts in Insurgency Sandstorm
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Insurgency Sandstorm is a thrilling multiplayer game where players engage in intense battles between two factions: Security and Insurgents. This realistic first-person shooter focuses on teamwork, strategy, and tactics, ensuring exciting experiences across several game modes.

Players can pick from a wide range of weapons, attachments, and gear to suit their unique playstyles in Insurgency Sandstorm. Building an effective loadout plays a significant role in determining success throughout matches. This guide concentrates on teaching beginners how to craft an efficient loadout, primarily focusing on the Rifleman class within the Security faction.

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Game Overview

Insurgency Sandstorm delivers immersive environments filled with danger around every corner. Gamers work together to achieve mission goals, capturing strategic locations or completing objectives. Close collaboration is vital since enemies employ ambushes, traps, and coordinated assaults. Realistic ballistics, weapon behavior, and sound design enhance the overall tension and satisfaction derived from masterful shots or skillfully executed strategies.

Insurgency Sandstorm HUD

In this guide, we will focus on building a load out for the Rifleman class, specifically for the Security faction. We will discuss the importance of the Gas Mask, the limited Supply Points, Primary and Secondary Weapons, Grenades, and barrel Attachments. By the end of this article, you will have a solid foundation to create your effective load-outs based on your playstyles and the game mode requirements.

Understanding Supply Points and Weight Percentage

When building your load out, you must pay attention to the number of Supply Points you have available (15 in this case) and the Weight Percentage Bar. Although the Weight Percentage Bar is not visible in the Customization Menu, keeping your loadout light allows for better movement and faster Ads (aiming down sights). The goal is to maximize the effectiveness of your loadout while staying within the 15 Supply Point limit and maintaining a reasonable weight percentage.

15 Points at left bottom

The Importance of the Gas Mask

Regardless of whether you are attacking or defending, equipping a Gas Mask should always be your top priority. While it may slightly obstruct your vision, its benefits far outweigh this minor inconvenience. The Gas Mask muffles your character’s voice, reducing the chances of enemies hearing you during crucial moments like throwing grenades or reviving fallen teammates.

Gas mask loadout

It also prevents your character from coughing in smoke, allowing you to maintain stealth and surprise the enemy. Make sure to wear your Gas Mask at all times for optimal survivability and stealth.

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Choosing Armor and Ammo Carriers

armor loadout

New players on VPS servers often overlook armor and Ammo Carriers, but they can greatly impact your performance. Armor provides damage reduction against Bombs and Bullets; however, it comes at the cost of reduced mobility and increased price. Most of the time, Armor is not worth the investment due to its negative effects on movement speed and Ads time.

Ammo loadout

For Ammo Carriers, the Light Carrier is usually sufficient for most scenarios. However, depending on your preferred weapon and the game mode, you might want to consider taking a Heavy Carrier for extended firefights or demolition missions. Always weigh the pros and cons before deciding which carriers to include in your loadout.

Selecting Your Primary Weapon

In Insurgency Sandstorm, nearly every weapon is viable, and choosing the right one depends on personal preference. That being said, the ORGA-3 is an excellent starting weapon due to its versatility and ease of use. When selecting attachments, prioritize Optics and Flash Hiders over others. An ideal Optic would be a 1x to 2x variant, such as the Holo Sight, which provides a clear view and adequate magnification for most engagements.

Primary gun loadout

Adding a Flash Hider reduces muzzle flash visibility, giving away your position less frequently. Remember to balance your attachments according to your role, map knowledge, and game mode objectives.

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Deciding on a Secondary Weapon and Grenades

Secondary weapons are not typically essential in Insurgency Sandstorm, especially when focusing on the Rifleman class. They can be helpful when playing as a Marksman or when using Shotguns. Instead, allocate those Supply Points towards Grenades, which tend to be more valuable in various situations.

secondary weapon loadout

Smoke Grenades are particularly useful when attacking objectives, providing cover for advancing troops and obscuring enemy sightlines. Incendiary Grenades, on the other hand, excel at denying choke points and entryways when defending, adding an additional layer of difficulty for attackers trying to breach your positions.

Adding Under barrel Attachments

Explosive

With your primary weapon selected, utilize the remaining Supply Points on Underbarrel Attachments. These add-ons provide further customization options, enhancing your weapon’s capabilities. Some popular choices include Grips, which increase accuracy and stability, and Smoke Launchers, offering additional smoke coverage for offensive and defensive purposes. Keep in mind that adding unnecessary attachments may lead to diminishing returns, so invest wisely.

Conclusion

To summarize, constructing an efficient loadout requires careful consideration of the Gas Mask, Armor and Ammo Carriers, Primary and Secondary Weapons, Grenades, and Underbarrel Attachments. Prioritize utilities such as Grenades and ensure proper usage of Supply Points and Weight Percentage management. With practice and experience, you will develop a keen sense of balancing your loadout according to your preferences and the demands of each game mode. Happy gaming!

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FAQ

Why is the Gas Mask vital in Insurgency Sandstorm?
Should I prioritize Armor or Mobility in my loadout?
Are Secondary Weapons essential in Insurgency Sandstorm?
How can I effectively use my Supply Points in a loadout?
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