Empyrion Galactic Survival Vessels Guide

Empyrion Vessel Guide
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Empyrion Galactic Survival is a fun game, in which you go on unlimited space. You play as a brave explorer and visit new worlds with cool things and challenges. Your job is to live in hard places, solve problems, and be strong. You get stuff from nature, build homes, make tools, and fight scary aliens while moving between planets and stars.

You can play Empyrion on your computer. It has pretty pictures, loud sounds, and cool games about fighting, solving puzzles, and talking with other players online. You can pick how hard the game is, from easy to very hard. The game gets better with new things all the time, so it’s always fun.

Come and read our important guide about the different kinds of ships in the space game Empyrion Galactic Survival. There are three types: Hover, Small, and Capital. Each type has its own special parts, good points, and not-so-good points. Keep reading to learn which ship is best for you when you make your own spaceship.

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Hover Vessel

hover vessel

Formerly called the Ground Vessel, Hover Vessels are essentially hover crafts designed for travel and combat on a planet’s surface. To construct a Hover Vessel, you require a Hover Vessel Starter, obtained by fulfilling the following criteria:

  • Input: 1x Core
  • Raw inputs: A variety of ores, substrates, blocks, ice, organic resources, and stimulants
  • Crafting station: Portable Constructor, Large Constructor, or Advanced Constructor

Here’s what you should know about the Hover Vessel Starter:

  • Type: Building Block
  • Mass: 150 kg
  • Volume: 31.3 SU
  • Unlock Level: 1

While Hover Vessels cannot leave a planet’s atmosphere, they provide excellent mobility on terrain and modularity due to Empyrion’s voxel based building system. Also, experience this intense game at its best with Empyrion Cheap Server Hosting. So, use them wisely to navigate diverse landscapes and engage in ground combat efficiently.

Small Vessel

small vessel

For exploring planets, moons, and nearby celestial bodies, nothing beats the versatility of a Small Vessel. Although small in name, these ships offer multiple compartments for weaponry, equipment, and other essential components. You’ll need a Capital Vessel Starter to begin construction:

  1. Input: 2x Flux Coil and 1x Core
  2. Raw inputs: Various ores, substrates, blocks, and organic resources
  3. Crafting station: Large Constructor or Advanced Constructor

Let us introduce you to the basics of the Capital Vessel Starter:

  1. Type: Building Block
  2. Mass: 200 kg
  3. Volume: 40.0 SU
  4. Unlock Level: 5

Despite being limited compared to Capital Vessels, Small Vessels enable astronauts to conduct atmospheric flight and survey neighboring systems without relying on larger carriers – perfect for independent exploration.

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Capital Vessel

capital vessel

Embarking upon interstellar journeys necessitates a robust and spacious Capital Vessel. Combining transportation, habitation, and defensive mechanisms within a single unit, these colossal ships open up vast possibilities for intrepid voyagers. Creating a Capital Vessel involves several key elements:

  • Input: 2x Flux Coil and 1x Core
  • Raw inputs: Cobalt ore, neodymium core
  • Crafting Station: Large Constructor or Advanced Constructor

Additionally, Capital Vessels demand Erestrum which creates crucial subsystems such as generators, fuel tanks, cockpits, thrusters, gravity generators, and optional warp drives for long range expeditions. Here’s an overview of the Capital Vessel Starter:

  • Type: Building Block
  • Mass: 1.5 t
  • Volume: 400 SU
  • Unlock Level: 7

Building a Capital Vessel from scratch presents formidable challenges but offers unparalleled rewards. Construct bases, traverse galaxies, defend against threats, and establish communities across the cosmos.

Now that we have covered the basic vessel types in Empyrion Galactic Survival, let us proceed with further details regarding customization options, strategies, and top important tips for optimizing your experience.

Changing Your Ships

customizing option

You can change your ships to make them better. You can add parts, change the colors, and make them look how you want. Try different ways to make your spaceship better. Here are some things to think about:

  1. Fighting: Put guns, missiles, shields, and armor on your ship to make it better at fighting. Also, find a good balance between going fast, moving around, and shooting well based on what you want to do with your ship.
  2. Saving and using stuff: Make sure your ship can make power, save it, and use it well with things like sun things, power makers, batteries, and insulators. Also, save room for things you need to live, like air, water, food, and fuel.
  3. Living on the ship: Make sure your ship has places for people to live, like places to stay healthy, have fun, sleep, and relax if you’ll be on the ship for a long time. This makes people feel good and work better.
  4. Finding your way and talking to others: Make a map of the stars, watch out for dangers, and stay in touch with your friends using computers, radio things, super fast talkers, and doors between stars.

Strategies & Tips

  1. Try out different ways to make things and change them to make them better. Share your ideas with others to make your work even better. Make your things better based on what you learn, what tools you have, and how the game works.
  2. Pick the best ships for each job, like quick look-around trips, protecting others, and fast help when needed. Use big ships for carrying things, finding new stuff, and making new homes for people.
  3. Working together is better than doing it alone. Share your plans, work together to get stuff, dig for things together, protect each other, and use everyone’s good ideas. When you work together, you can win against tough enemies and go faster in the game.

Conclusion

In conclusion, mastering Empyrion Galactic Survival entails understanding each vessel type’s intricacies and learning how best to exploit their potential benefits. By combining creativity, strategic planning, collaborative synergies, and continuous improvement, aspiring captains embarking on ambitious voyages stand poised for memorable experiences steeped in adventure, discovery, and camaraderie.

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FAQ

What are the primary differences between Hover, Small, and Capital vessels?
How do I obtain a Hover Vessel Starter?
What materials are required for a Capital Vessel Starter?
Can Hover Vessels enter space or leave a planet’s atmosphere?
Why would someone opt for a Small Vessel instead of a Capital Vessel?
Do all vessel types have similar construction processes?
Is there any restriction regarding where I can initiate my vessel construction?
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