7 Days to Die 1.0: An Important Traders Guide

Traders guide in 7d2d 1.0
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In the latest update of 7 Days to Die, version 1.0, the developers introduced significant changes to how trading works within the game. These alterations bring a more structured and engaging approach to obtaining quests and experience points (XP) but come at a price.

This guide aims to provide essential information regarding the updated traders in 7 Days to Die 1.0, focusing on locating them, understanding their quests, and also claiming rewards.

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Unlocking Trader Quests

7 days to die 1.0 unlocking traders

Previously, approaching any trader was possible from the start; however, the new challenge system now mandates reaching a designated trader settlement before accessing trader quests. To do so, complete the initial task labeled ‘Journey to Settlement’, directing you towards the trader post in the Pine Forest biome known as Rekt. Upon meeting him, obtain the Stone Shovel as a prize for finishing the objective and accept Rekt’s first quest—digging up concealed supplies. Moreover, accomplishing this introduces additional trader questlines alongside increasing your options for future missions.

It’s worth noting that traders and their respective settlements operate between 4:05 to 21:50 in-game time.

Trader NPC Progression

7 days to die 1.0 trader NPC

The sequence below details the encounter order of traders in 7 Days to Die 1.0:

  • Rekt: Found in the Pine Forest biome, specializing in selling food and agricultural products.
  • Jen: Situated in the Burnt Forest, offering medical supplies.
  • Bob: Present in the Desert region, mainly dealing with vehicle-related goods and equipment.
  • Hugh: Based in the Snow area, primarily concentrating on armaments and munitions.
  • Joel: Placed in the Wasteland zone, distributing diverse protective gear sets.

Each successive trader becomes accessible after concluding the preceding character’s highest tier questline, allowing gradual exploration of distinct biomes and expanding your item selection.

Tier Points (TP)

7 days to die 1.0 Tier Points

Successful completion of trader quests yields not just XP and Duke’s Casino Tokens (Dukes), but also Tier Points (TP). Moreover, earning sufficient TP advances a trader’s quest line, culminating in exclusive offerings unavailable elsewhere. Here’s a breakdown of TP prerequisites and benefits associated with each tier level:

  • Tier 1: Demands 10 TP and awards 1 TP per quest achievement.
  • Tier 2: Demands 20 TP and awards 2 TP per quest achievement.
  • Tier 3: Demands 30 TP and awards 3 TP per quest achievement.
  • Tier 4: Demands 40 TP and awards 4 TP per quest achievement.
  • Tier 5: Demands 50 TP and awards 5 TP per quest achievement.

Clearing Tier 5 quests unlocks the sixth and ultimate tier, featuring unique inventory assortments tailored specifically to individual traders.

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Trader Quests and Rewards

Trader Quests and Rewards

Six main quest categories populate the updated trader experience in 7 Days to Die 1.0, each presenting varying levels of difficulty and corresponding payouts. Furthermore, below lies a comprehensive rundown detailing every mission type, their descriptions, and ensuing compensation:

Buried Supplies

Players excavate hidden objects utilizing a shovel at marked spots in 7 Days to Die 1.0.

  • Tier 1 Rewards: 2,500 XP and 250 Dukes
  • Tier 2 Rewards: 2,500 XP and 500 Dukes

Fetch

Participants journey toward predetermined Points Of Interest (POIs) retrieving covertly stashed bags in 7 Days to Die 1.0.

  1. Tier 1 Rewards: 2,500 XP and 100 Dukes
  2. Tier 2 Rewards: 3,750 XP and 200 Dukes
  3. Tier 3 Rewards: 5,000 XP and 300 Dukes

Clear Zombies

Kill all undead enemies present in allocated localities in 7 Days to Die 1.0.

  • Tier 1 Rewards: 3,000 XP and 400 Dukes
  • Tier 2 Rewards: 4,500 XP and 500 Dukes
  • Tier 3 Rewards: 6,000 XP and 800 Dukes
  • Tier 4 Rewards: 7,500 XP and 1,000 Dukes
  • Tier 5 Rewards: 15,000 XP and 2,000 Dukes

Fetch/Clear

A combination of both fetch and clear zombie objectives in 7 Days to Die 1.0.

  1. Tier 2 Rewards: 5,060 XP and 700 Dukes
  2. Tier 3 Rewards: 6,750 XP and 1,000 Dukes
  3. Tier 4 Rewards: 8,400 XP and 1,500 Dukes
  4. Tier 5 Rewards: 16,900 XP and 2,000 Dukes

Restore Power

Activate generators located within identified POIs exclusively offered during nighttime hours.

  • Tier 2 Rewards: 5,060 XP and 800 Dukes
  • Tier 3 Rewards: 6,750 XP and 1,500 Dukes
  • Tier 4 Rewards: 8,400 XP and 2,000 Dukes

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Infestation

Purge all normal, feral, and also irradiated zombies occupying chosen POIs.

  1. Tier 2 Rewards: 5,625 XP and 1,000 Dukes
  2. Tier 3 Rewards: 7,500 XP and 2,000 Dukes
  3. Tier 4 Rewards: 9,375 XP and 3,000 Dukes
  4. Tier 5 Rewards: 15,000 XP and 3,000 Dukes
  5. Tier 6 Rewards: 30,000 XP and 6,000 Dukes

To engage with a given quest, interact with the hovering yellow exclamation mark representing the active assignment. Remember that such interaction reinitializes the selected locale if it happens to be a POI, repopulating enemies and potential hazards accordingly. Once accomplished, listen carefully for an audible chime signaling successful quest conclusion. Cancel unwanted assignments via the Quests tab situated inside the player’s inventory screen.

Maximize Your Experience Points

Duke's Casino Tokens in 7d2d 1.0

To maximize your experience points (XP) gains, Duke’s Casino Tokens (Dukes), and valuable resources while navigating through various biomes and encountering diverse NPC Traders, also consider employing some best practices as you embark on this enthralling journey. Furthermore, here are several useful tips and also strategies designed to optimize your gameplay experience:

Plan Efficient Travel Paths

Familiarizing yourself with each Trader’s location allows for strategic planning when traversing between settlements. Also, focus on visiting merchants offering high-demand items or those closest to completing current tiered questlines. Moreover, this approach streamlines travel times and conserves precious energy better spent tackling quest objectives.

Balance Quest Types

Each type of quest offers unique rewards catering to specific needs; therefore, maintaining a balanced selection is crucial. For instance, prioritize Buried Supplies quests early on to bolster farming supplies in 7 days to die, followed closely by Medical or Tool-based missions depending upon individual playstyles. As proficiency grows, gradually shift focus toward higher-tier Infestations yielding significant Dukes and XP payouts.

Monitor Daily Cycles

Certain quest types activate only during particular daily cycles—namely Restore Power tasks available solely at night. Time management becomes essential when juggling multiple objectives simultaneously. Prioritize these nocturnal activities accordingly to capitalize on lucrative opportunities unavailable during daylight hours.

Maintain Healthy Relationships

While engaging with hostile undead creatures remains inevitable, exercise caution whenever possible to preserve health and also stamina levels. Moreover, injuries sustained impair combat effectiveness and hinder progression velocity. Maintaining optimal well-being ensures efficient mission completion and also minimizes unnecessary risks associated with exhaustion or incapacitation.

Utilize Fast Travel Judiciously

Leveraging fast travel options strategically reduces travel time and expedites objective attainment. However, abusing this feature may result in missed encounters, overlooked scenery, and also neglected exploration opportunities. Furthermore, implement sparingly to strike a harmonious balance between convenience and immersion.

Optimize Equipment Management

Carefully manage inventory space before accepting new quests. Excess baggage complicates movement and obstructs swift reactions required during intense engagements. Regularly assess equipment requirements, discarding superfluous items, and also upgrading gear as needed to maintain peak performance.

Conclusion

Wrapping it up, and exploring trader locations in 7 Days to Die 1.0 leads to exciting opportunities involving unique quests and valuable rewards. Starting with Rekt, players venture across varied landscapes, gradually revealing fresh dealers like Jen, Bob, Hugh, and Joel, who cater to specific needs such as agriculture, medicine, transportation, weaponry, and also protection.

Engaging in trader quests brings substantial XP, Dukes, and also TPs, fueling steady advancement throughout multiple tiered stages. By conquering the ultimate fifth tier, gamers secure access to exclusive trader-specific inventories. Ultimately, mastering the art of trader interactions enhances player survivability and immersion in the enthralling world of 7 Days to Die 1.0.

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FAQ

How do I access trader quests?
What are Tier Points (TP)?
When can I visit specific traders?
Should I focus on certain quest types early game?
Why should I balance my quest selections?
Can I restore power during daytime hours?
Is it necessary to keep all quest items after completion?
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