Hey everyone! We’ve got some exciting news for you. The latest update, v1.1 b14, has just hit the Stable branch, and it’s packed with a bunch of new features, fixes, and optimizations to make your survival experience even better.
Let’s dive into what’s new in 7 Days to Die and what v1.1 b14 means for 7d2d players!
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What is v1.1 b14?
In the world of 7 Days to Die, v1.1 b14 refers to the latest version of the game. The 7 Days to Die v1.1 part indicates that this is the first major update (1.1) to the current major version (7d2d 1.0). The b14 part stands for build 14, which is the 14th iteration of this update. Essentially, it’s the most recent and stable version of the game that the developers have released.
Stealth Mechanics Overhauled
One of the biggest changes in 7 Days to Die v1.1 b14 Stable is the revamp of stealth mechanics. The player stealth meter now turns green when no alert entities are nearby, and it turns yellow when you’re in danger. Moreover, In 7 Days to Die v1.1 b14 Stable stealth is less affected by movement and builds up over time, making it easier to sneak around. The player stealth UI is also more sensitive to light and less to sound, giving you better control over your stealth gameplay.
Enhanced Controller Support
For those of you who prefer using a controller, there’s some good news. The 3D map preview on the RWG window now supports controller input, and you can choose between PlayStation and Xbox controller icons in the settings menu. This should make navigation and map exploration much smoother.
New Sounds and Effects
We’ve added a bunch of new sounds and effects to make the game feel more immersive. Propane tanks, barrels, and vehicles now have new explosion particles, and you’ll hear new inventory pick and place sounds for items like the Robotic Sledge, Turrets, Traps, and more. Blood splatter effects have been added to zombie bears and dire wolves, and there are new burnt zombie sound effects and gore for Hazmat zombies.
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Balance and Performance Improvements
The team has worked hard to balance stealth effectiveness across different perks in 7d2d, armor, and light levels. Furthermore, AI behavior has been tweaked to make investigations more realistic, and the AI alert timer now starts after the investigation ends with some random variation. Stamina loss and attack speeds for Iron and also Steel Axes have been adjusted to match their pickaxe counterparts.
We’ve also made several performance optimizations, including a refactor of RWG to use less static fields, which helps with garbage collection. Memory leaks in the RWG preview mesh and terrain preview material have been fixed, and also the game should run smoother on all platforms.
New and Updated POIs
The 7D2D Team has updated several Points of Interest (POIs) based on player feedback. For example, they have improved army_camp_07 with better sleeper, pathing, and art. The downtown_filler_plaza_03 now has a new fountain design, and the hotel_04 has a clearer path for completing quests. The 7D2D Team has updated many POIs with trigger unlocks for easy exits and significantly reduced the vertices and triangles in skyscraper_01 for better performance.
Quality of Life Changes
There are a ton of small but significant quality of life changes. For instance, the 7D2D Team has set the economic value of certain blocks to 1 to prevent vending machine exploits. Moreover, the 7D2D Team has adjusted the loot lists for backpacks, camping, and cars to prevent mid/late game items from appearing too early. The Fireman’s Almanac Vol 4 now extends the duration of fire weapons by 1 second, and also there are new and updated icons for items like the Yucca Fruit and Knuckle Wraps.
Fixed Issues
The update also addresses a long list of bugs and issues. Some notable fixes include:
- Resolved issues with solar cell quantity and quality in trader inventories.
- Fixed a crash on Xbox when coming out of suspend.
- Prevented vehicles from flipping or destroying when exiting on steep slopes.
- Fixed animation desync on remote players.
- Resolved issues with trader name localization and item metadata cloning.
Conclusion
Overall, v1.1 b14 is a solid update that brings a lot of improvements to the game. Whether you’re a seasoned survivor or just starting out, you’ll find something to like in this update. So, head over to the Stable branch, and give it a try. Happy surviving!
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FAQ
What’s new with stealth mechanics in 7 Days to Die v1.1 b14 Stable?
The stealth meter now turns green when no alert entities are nearby and yellow when in danger.
Is there better controller support in 7 Days to Die v1.1 b14 Stable?
Yes, the 3D map preview now supports controllers, and you can choose between PlayStation and Xbox icons in settings.
What new sounds and effects were added in 7 Days to Die v1.1 b14 Stable?
New explosion particles for propane tanks, barrels, and vehicles, plus new inventory sounds and blood splatter effects for zombie bears and dire wolves.
How is AI behavior improved in 7 Days to Die v1.1 b14 Stable?
AI investigations are more realistic, and the alert timer starts after the investigation ends with random variation.
What POIs were updated in 7 Days to Die v1.1 b14 Stable?
7d2d team improved many POIs like army_camp_07 and hotel_04 with better sleeper, pathing, and art.
What quality of life changes were made in 7 Days to Die v1.1 b14 Stable?
Economic value changes to prevent exploits, loot list adjustments, and new icons for items.
What bugs were fixed in 7 Days to Die v1.1 b14 Stable?
7d2d team resolved issues with solar cells, controller crashes, vehicle flipping, and more.